2.03 | 2002 civarlarında | Handbook Resmi Blender 2.0 Kılavuzu |
2.26 |
20 Ağustos 2003 | İlk bedava versiyon |
2.30 | 22 Kasım 2003 | Yeni Arayüz |
2.32 | 3 Şubat 2004 | Ray tracing tekniği ile render; support for YafaRay. |
2.34 | 5 Ağustos 2004 | LSCM-UV-Unwrapping, object-particle interaction. teknikleri |
2.37 | 31 Mayıs 2005 | Elastik yüzeylerin similasyonu; Gelmiş subdivision surface. çeşitli teknikler |
2.40 | 22 Aralık 2005 | Greatly improved system and character animations (with a non-linear editing tool), and added fluid and hair simulator. New functionality was based on Google Summer of Code 2005.[14] |
2.41 | Ocak 25, 2006 | Gelişmiş Oyun Motoru (programlanabilir vertex ve pixel shaderlearı, Blender materials, çoklu çalışma modu, Gelişmiş fizik motoru),Gelişmil UV mapping, sclupt çalışmalarına yardımcı olması için Python dosyalarının kaydedilmesi |
2.42 | Temmuz 14, 2006 | The film Elephants Dream resulted in high development as a necessity. In particular the Node-System (Material- and Compositor) has been implemented. |
2.43 | February 16, 2007 | Sculpt-Modeling as a result of Google Summer of Code 2006 |
2.46 | May 19, 2008 | With the production of Big Buck Bunny Blender set to produce grass quickly and efficiently.[15] |
2.48 | October 14, 2008 | Due to development of Yo Frankie!, the game engine was improved substantially.[16] |
2.49 | June 13, 2009 | First official stable release 2.5. New window and file manager, new interface, new Python API, and new animation system.[17] |
2.57 | April 13, 2011 | First official stable release of 2.5er branch: new interface, new window manager and rewritten event — and tool — file processing system, new animation system (each setting can be animated now), and new Python API.[18] |
2.58 | June 22, 2011 | New features, such as the addition of the warp modifier and render baking. Improvements in sculpting.[19] |
2.58a | July 4, 2011 | Some bug fixes, along with small extensions in GUI and Python interface.[20] |
2.59 | August 13, 2011 | 3D mouse support |
2.60 | October 19, 2011 | Developer branches integrated into main developer branch: among other things, B-mesh, a new rendering/shading system, NURBS, to name a few, directly from Google Summer of Code |
2.61 | December 14, 2011 | Render-Engine Cycles, Motion Tracking, Dynamic Paint, Ocean Simulator |
2.62 | February 16, 2012 | Motion tracking improvement, further expansion of UV tools, cycles render engine, and remesh modifier |
2.63 | April 27, 2012 | Bug fixes, B-mesh project: completely new mesh system with n-corners, plus new tools: dissolve, inset, bridge, vertex slide, vertex connect, and bevel |
2.64 | October 3, 2012 | Green screen keying, node based compositing |
2.65 | December 10, 2012 | Over 200 bug fixes, support for the Open Shading Language, and fire simulation |
2.66 | February 21, 2013 | Rigid body simulation available outside of the game engine, dynamic topology sculpting, hair rendering now supported in cycles |
2.67 | May 7–30, 2013 | Freestyle rendering mode for non-photographic rendering, subsurface scattering support added, the motion tracking solver is made more accurate and faster, and an add-on for 3D printing now comes bundled |
2.68 | July 18, 2013 | Rendering performance is improved for CPUs and GPUs, support for NVIDIA Tesla K20, GTX Titan and GTX 780 GPUs. Smoke rendering improved to reduce blockiness.[21] |
2.69 | October 31, 2013 | Motion tracking now supports plane tracking, and hair rendering was improved |
2.70 | March 19, 2014 | Initial support for volume rendering and small improvements to the user interface |
2.71 | June 26, 2014 | Support for baking in cycles and volume rendering branched path tracing now renders faster |
2.72 | October 4, 2014 | Volume rendering for GPUs, more features for sculpting and painting |
2.73 | January 8, 2015 | New fullscreen mode, improved Pie Menus, 3D View can now display the world background.[22] |
2.74 | March 31, 2015 | Cycles got several precision, noise, speed, memory improvements, new Pointiness attribute.[22] |
2.75a | July 1, 2015 | Blender now supports a fully integrated Multi-View and Stereo 3D pipeline, Cycles has much awaited initial support for AMD GPUs, and a new Light Portals feature.[22] |
2.76b | November 3, 2015 | Cycles volume density render, Pixar OpenSubdiv mesh subdivision library, node inserting, video editing tools[22] |
2.77a | April 6, 2016 | Improvements of Cycles, new features for the Grease Pencil, more support for OpenVDB, updated Python library and support for Windows XP removed[23] |
2.78c | February 28, 2017 | Spherical stereo rendering for VR, Grease Pencil improvements for 2D animations, Freehand curves drawing over surfaces, Bendy Bones, Micropolygon displacements, Adaptive Subdivision. Cycles performance improvements.[24] |